Maniac Mansion


Maniac Mansion: The Game That Built a Genre (and Blew Up a Hamster)

In 1987, Lucasfilm Games (before they became LucasArts) released Maniac Mansion, a game that would forever change the face of graphic adventures. It introduced the now-legendary SCUMM engine, set a new standard for player freedom, and gave us one of the weirdest, most charming haunted houses in gaming history. Maniac Mansion was unforgettable whether you played it on the Commodore 64Apple IIMS-DOS, or, later on, the NES.

Plot: Welcome to the Edison House

You control Dave, an ordinary teenager whose girlfriend Sandy has been kidnapped by the creepy Dr. Fred Edison, a mad scientist under the influence of a sentient purple meteor. Your job? Break into his mansion, avoid getting caught by his bizarre family, and save Sandy from whatever horrifying experiment is being cooked up in the basement.

To do so, you select two friends to accompany Dave—each with different skills and personalities. Some can play music, others can hack computers, and some are just there for the laughs. The combination you choose directly affects how you solve puzzles and which endings you can unlock.

Gameplay: Point, Click, and Panic

Maniac Mansion was the first game to use the SCUMM (Script Creation Utility for Maniac Mansion) engine, which became the gold standard for Lucasfilm adventure games. The verb-noun interface (“Push Door,” “Pick up Key,” “Use Chainsaw with... uh, Gas?”) was intuitive and flexible, allowing for tons of interactions—and some very creative (and questionable) choices.

The game encourages experimentation and replayability. There are multiple paths, solutions, and endings. Some are funny, and some are disastrous. You can even do terrible things—like blow up a hamster in a microwave (famously censored in the NES version). It's one of the first games where players felt like they were writing their bizarre script in real time.

Graphics and Sound

On the Commodore 64, the game had colorful (if chunky) pixel art and memorable background tunes for each character. The MS-DOS EGA version improved the resolution and palette, while the NES version, despite being censored, had surprisingly catchy music and well-animated cutscenes.

Every room in the mansion feels distinct—some funny, some creepy, some downright confusing. The style blends horror tropes with slapstick and satire, creating an aesthetic that feels like a B-movie spoof brought to pixelated life.

Choosing Your Crew: Hints from Experience

One of the most exciting (and risky) parts of Maniac Mansion is assembling your team. Dave is a fixed character, but the two friends you choose with him can completely change how the game plays out. Some combinations make puzzles easier—or even possible—while others can lead you into dead ends.

  • Bernard is a must-have if you want to interact with any electronics or fix broken devices. He also helps with calling for help, but he’s scared of almost everything!
  • Razor and Syd are both musicians—great if you want to solve the piano-based puzzle. Only one is needed, and they can also access unique solutions involving the Green Tentacle.
  • Michael is the photographer. He’s useful for developing photos in the darkroom, which is crucial for some endings.
  • Wendy is the writer. She has a unique solution involving the meteor’s autobiography. She's great for a more peaceful ending.
  • Jeff is... well, let’s just say he’s mostly used to fixing the phone. Not very helpful beyond that. Choosing him can make the game harder.

If it’s your first time playing, avoid pairing Jeff and Wendy unless you know what you’re doing—they don’t complement each other well. Likewise, Jeff and Razor/Syd might leave you without access to some puzzle solutions.

The best approach? Pick one technical character (like Bernard or Michael) and one with a unique puzzle-solving skill (Razor, Syd, or Wendy). That gives you a balanced team and multiple paths to explore.

Experiment, take notes, and don’t be afraid to start over—some combinations lead to endings you’ll only discover through trial and error!

Verdict

Maniac Mansion isn’t just a classic—it’s the blueprint for everything that followed in the point-and-click genre. It’s hilarious, unpredictable, replayable, and historically essential. It dares you to try strange things, rewards creativity, and constantly surprises you. Whether you’re feeding the tentacles, nuking the basement, or just flushing the toilet for no reason, you’re always having fun.

Pros

✔ Groundbreaking use of the SCUMM engine.

✔ Multiple solutions and endings.

✔ Wildly funny and creative puzzle design.

✔ Endearing B-movie parody atmosphere.

Cons

✘ Some puzzles require trial and error.

✘ Easy to reach dead ends without knowing it.

✘ Certain character combos can limit options.

Final Scores

Commodore 64: 86%

PC (MS-DOS): 88%

Amiga: 87%

NES: 84%

Love Maniac Mansion? Travel Weirder with Zak!

If you enjoyed the absurd humor and point-and-click brilliance of Maniac Mansion, don’t miss out on Zak McKracken and the Alien Mindbenders. More aliens, more puzzles, and even more nonsense await you across Earth—and Mars!

👉 Read the full review

Zak McKracken and the Alien Mindbenders

Comments

Most Popular Games Of The Year